[ Link to movie
1 ] [ Link to
movie 2 ] [ Link to PDF describing
algorithm ] [ Back to home page ] A physics-based animation engine (1997)Ed BoydenWhile a research programmer at Activision one summer, I generated a fast animation engine, appropriate for video games, based on the linear-time dynamics algorithm of Featherstone. Here are two movies: Copyright © 1995-present, Ed Boyden |